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Key terms: angles arcade axes axonometric projection bitmap bros closer computer graphics depth dimetric display drawing environment flat game to use gameplay graphics illusion imagery intensive isometric light source object out run parallax scrolling perception perspective plane platformers projection pseudo racing game representations restricted sega shading simcity simulate sonic sonic the hedgehog spatial sprite street fighter surface technique three dimensional used to describe video game visible visual Search external links cited by footnotes on Wikipedia page 2.5D: |
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